Makers and Gamers
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Sobre o evento
This course will explore the maker movement and gamification as it relates to English language learning. Participants will experiment with various hands-on activities involving STEAM (science, technology, engineering, arts, and math) projects and games, and will learn how making intersects with language skills such as grammar, vocabulary, speaking, and listening, and how it can serve as a lead-in or a follow-up to a reading, writing, lesson. In addition to connecting these hands-on experiences to target language and lesson goals, participants will also take note of emergent language such as language for negotiation and cooperation, and they will learn how to better prepare students for challenges when working in groups.
This topic is relevant to today's classroom because success for students entering a quickly-changing society means being able to solve problems creatively, empathize and work with people of different points of view, communicate effectively, think critically, while setting their own goals and figuring out how to achieve them. These skills are all part of the maker mindset, and can be developed alongside English language skills. This course is for teachers (with students of any age or level) who would like to explore what the maker and gamer movement has to offer English language learning. No previous maker or gamer experience necessary!
Tutors: Ricardo Barros and Dani Hersey
Investment: R$440, payable in up to 10 installments (conditions apply)